
It demonstrates one of the key differences between the first and second game: the fluidity, variance and satisfying crunch of the combat, as opposed to the rather unusual click-timing of the original (don't say a bloody word, old magazine readers).


We'll have much more to say about the Witcher 2 in a short while - I've now also played the preview code Jim got all frothy about and can happily confirm that it's awesome, so we'll have a good old chinwag about it soon - but in the meantime allow me to point those pretty little eyes of yours at the latest dev diary video.
